#ifndef _TETRIS_H_INCLUDED_
#define _TETRIS_H_INCLUDED_

// Platform specific headers/files
#include "../shared/platform_specific.h"
#include <stdio.h>

#include "xRender.h"
#include "TetrisBlok.h"

// Global stuff
xRender *xr;	// render

TetrisBlok *blokken;


#endif